"Facial Rigging - Balancing Quality and Control"
It's a three part session that will eventually lead to an attempt to answer the common question, "What's the best way to build a facial rig?".
This coming webinar will start us off with a discussion on the most common rig types I see in both the game-space as well as film and commercial, what our experiences have been with them in both quality and usability, and issues we've had to deal with in production using these different types of assets. We'll go over what types of rigs tend to work best for different types of productions. I'll be discussing the most common things that character riggers tend to leave out or don't polish enough when building facial rigs. I'll also answer some common questions regarding joint placement, use of blendshapes and curve-based rigs, and skinning techniques.
For more info, visit the IM forums.
Hope to you see everyone there!