Tuesday, July 27, 2010

Maya: Transfer Mesh UVs After Rigging

This is slightly off-topic than the usual scripting posts, but I found this really useful and wanted to share.

It's a technique on how to transfer UVs from one mesh to another while maintaining deformer history on your object. It worked for what I was doing and I imagine I'll be using it again in the future.

http://animbiz.blogspot.com/2010/02/transferring-uvs-after-rigging.html

I'm currently working on a bullet proof transfer script, I'll let the world know when it works. :)

5 comments:

  1. Be careful with this. I have had this bug out objects every once in a while.

    ReplyDelete
  2. Noted, thanks for the warning.

    ReplyDelete
  3. I've seen these Orig nodes and wondered why they're still there.

    ReplyDelete
  4. This was orig. an Erick Miller Tip and works well most of the time, came from Inside Maya 5, while an "old" book, full of very good Miller rig tricks.

    ReplyDelete

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