Today I had to figure out how to get the current Maya version with MEL. I assumed it would be in some sort of environment variable but it turns out it had it's own command. I spent a good fifteen minutes trying to track this down so I hope this blog post can save somebody out there at least some of that time.
Besides the ramblings of a guy who likes to make things, Script Swell is a place to find MEL scripts, Maxscripts, Python tools and scripts for animators, cg artists, and anyone interested in improving their workflow and pipeline. The editor Jay Grenier is a technical artist currently residing in Burbank, CA.
"There are no limits. There are plateaus, but you must not stay there, you must go beyond them. If it kills you, it kills you. A man must constantly exceed his level." ~Bruce Lee