Thursday, February 11, 2010

MEL: Snap / Move An Object To The Position and Orientation of Another Object

There's a super easy trick for snapping an object to the position and orientation of another object in your scene.

All you need to do is constrain your object with maintain offset turned off, and then delete the constraint. So, a quick and easy way to do this with point and orient constraints.


delete `pointConstraint $obj $targetObj` ;
delete `orientConstraint $obj $targetObj` ;

This deletes the return (the name of the constraint) after running the constraint itself.

Similarly you could just use a parent constraint.

delete `parentConstraint $obj $targetObj` ;

Credit to John Riggs for showing me this trick.

3 comments:

  1. Funny I found both this post and another dealing with the same thing:) figured you might like to see this one also.
    http://sugarandcyanide.com/blog/2009/07/05/a-quick-note-on-object-snapping/

    ReplyDelete
  2. That's another clever method! Shame though the author doesn't really say they weren't satisfied with the first method. It's essentially doing the same exact thing.

    ReplyDelete

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